Sub Jobs Choices
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Sub Jobs Choices
There is no excuse not to use a sub job while running around as a dragoon. The pros out weigh the cons (cause there aren't any) and you should already be good to go on sub jobs up to lvl 60 becuase you need to be 30 to get dragoon to begin with. So let's look at some possible combinations.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/Warrior
If you are just starting out and want to be a dragoon one day, use Warrior to get there. Once Warrior hits 18, raise Monk to 18 and then take Warrior to 30. At 30 you can unlock Dragoon and use Warrior as one of the two best sub job choices up to level 60. Make yourself a War37/Mnk18 and your set to take Drg all the way to 75! While Warriors become awesome damage dealers with the use of Great Axes. It's a good idea to raise Warrior with Spears so that the only weapon level a Dragoon should care about is good to go starting off.
Here is why Warrior makes an awesome sub job. For starters, Warrior provides a HP boost, plenty of strength for those attacks, and good defense for survivability. Your job as a Dragoon is to be a damage dealer, not a tank. The ability Double Attack will obviously help you deal out extra damage and Berserk gives a nice 25% boost to your attacks to make the pain even greater. Imagine using Berserk, landing a Double Attack, and then unleashing a Penta Thrust. You have the potential to outshine Dark Knights and Samurai as damage dealers.
Here is why Warrior makes an awesome sub job. For starters, Warrior provides a HP boost, plenty of strength for those attacks, and good defense for survivability. Your job as a Dragoon is to be a damage dealer, not a tank. The ability Double Attack will obviously help you deal out extra damage and Berserk gives a nice 25% boost to your attacks to make the pain even greater. Imagine using Berserk, landing a Double Attack, and then unleashing a Penta Thrust. You have the potential to outshine Dark Knights and Samurai as damage dealers.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/Samurai
This combo may take a little experimenting with and plenty of practice to master, but if you know what you are doing you can become one of the best damage dealers you party could ever hope to bring along.
The main reason why this is a great combo is because of TP. The abilities Store TP and Meditation are both designed to increase the rate at which you accumalte TP and with the right equipment and attacks, you can deal out tons of damage repeatedly in a short amount of time.
Example: Equip a Lance, not a Spear. Lances give 12 TP per hit compared to a Spear's 10 TP. Use Store TP and now a Lance gives 14 TP per hit. Use Pentathrust at 100% TP (Penta = 5. 5 x 14 = 70). You'll get 70 TP back and be 3 hits away from using Pentathrust again. Use Meditation at 90% TP and Mobs will cry.
Another good reason for Samurai is an ability called Haseo (I think that's the name) which is close to the Warrior's Double Attack. The difference is double attack let's you hit twice, Haseo let's you try twice if you miss which makes it more like an accuracy bonus than an extra attack but still nice to have.
The main reason why this is a great combo is because of TP. The abilities Store TP and Meditation are both designed to increase the rate at which you accumalte TP and with the right equipment and attacks, you can deal out tons of damage repeatedly in a short amount of time.
Example: Equip a Lance, not a Spear. Lances give 12 TP per hit compared to a Spear's 10 TP. Use Store TP and now a Lance gives 14 TP per hit. Use Pentathrust at 100% TP (Penta = 5. 5 x 14 = 70). You'll get 70 TP back and be 3 hits away from using Pentathrust again. Use Meditation at 90% TP and Mobs will cry.
Another good reason for Samurai is an ability called Haseo (I think that's the name) which is close to the Warrior's Double Attack. The difference is double attack let's you hit twice, Haseo let's you try twice if you miss which makes it more like an accuracy bonus than an extra attack but still nice to have.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/Thief
Unless you want to get dragged into a PvP battle and slapped around with a Kraken Club, don't use this combo in parties. The only usefulness from thief in battle is the use of Sneak Attack. Sneak Attack followed by Penta Thrust can be deadly... but it's a double edged sword. While the mob will take a lot of damage, the person you sneaked behind is about to take a lot of hate from the monster which can piss people off. Aside from that Sneak Attack can be tricky to use.
The value of Thief as a sub comes into play if you just want to enjoy an evening of money making. Use steal to run of with some extra cash and items to sell and enjoy Treasure Hunter for an increased drop rate on items that really sell. Why not just go as a Thief to farm? Cause by keeping Dragoon as your primary you can still get exp for Drg and you can go farming solo and depend on your Drg power to kill whatever your farming from.
The value of Thief as a sub comes into play if you just want to enjoy an evening of money making. Use steal to run of with some extra cash and items to sell and enjoy Treasure Hunter for an increased drop rate on items that really sell. Why not just go as a Thief to farm? Cause by keeping Dragoon as your primary you can still get exp for Drg and you can go farming solo and depend on your Drg power to kill whatever your farming from.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/White Mage
Another combo that doesn't work well for parties, although it can with practice and the use of artifact armor. This combo is more or less for those that want to go soloing.
Obviously with White Mage you gain access to spells like Cure and Protect to keep you alive and going longer. You also get the bonus that if your health is low enough, your Wyvern will help with the healing when you use a spell. That is where you gain some value in parties, cause you can use a very cheap Cure and the Wyvern will use Healing Breath on the party. In later levels though it's just so much better to bring along a Whm/Smn for party healing though.
So keep in mind, Drg/Whm is to make life easier if you're in a soloing mood.
Obviously with White Mage you gain access to spells like Cure and Protect to keep you alive and going longer. You also get the bonus that if your health is low enough, your Wyvern will help with the healing when you use a spell. That is where you gain some value in parties, cause you can use a very cheap Cure and the Wyvern will use Healing Breath on the party. In later levels though it's just so much better to bring along a Whm/Smn for party healing though.
So keep in mind, Drg/Whm is to make life easier if you're in a soloing mood.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/Red Mage
As explained before, as a Dragoon your main job in a party is to be a damage dealer. In my personal opinion the best way to do that is to be a Dragoon/Warrior or a Dragoon/Samurai, Dragoon/Red Mage can be another avenue though to the adventurous ones.
As a Dragoon/Red Mage you don't get any TP Storing, Double Attack, Strength Bonuses. You make yourself an effective Damage Dealer through the use of Magic, Enfeebling Magic to be more precise. Instead of making yourself stronger, you make the enemy weaker. This doesn't just help you hit harder but it can help the whole party which can make you valuable in the end. In the end though you're going to mostly use Bind to help keep the mob away from real mages and use Poison and Bio to add onto the Damage toll much like your Wyvern adds on.
As a Dragoon/Red Mage you don't get any TP Storing, Double Attack, Strength Bonuses. You make yourself an effective Damage Dealer through the use of Magic, Enfeebling Magic to be more precise. Instead of making yourself stronger, you make the enemy weaker. This doesn't just help you hit harder but it can help the whole party which can make you valuable in the end. In the end though you're going to mostly use Bind to help keep the mob away from real mages and use Poison and Bio to add onto the Damage toll much like your Wyvern adds on.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
Dragoon/Summoner
This combo has to be posted so everyone can be warned. Summoner is the absolute worst sub job choice to use on Dragoon and you've been warned not to waste your time.
You can only have one pet and your Wyvern is it. So don't be hoping that your Wyvern and Carbuncle can double team a Mob for you. Also with Summoner your Wyvern gets Healing Breath which is triggered by the use of a spell. Guess what, aside from Summons, Summoners don't know any spells.
With Summoner you get a minimal HP boost and a ton of MP that you can't even use. So if you don't want a bad combo, this is one that I urge you to avoid.
You can only have one pet and your Wyvern is it. So don't be hoping that your Wyvern and Carbuncle can double team a Mob for you. Also with Summoner your Wyvern gets Healing Breath which is triggered by the use of a spell. Guess what, aside from Summons, Summoners don't know any spells.
With Summoner you get a minimal HP boost and a ton of MP that you can't even use. So if you don't want a bad combo, this is one that I urge you to avoid.
Farias- Number of posts : 65
Age : 38
Location : Holloman AFB, NM, USA
Registration date : 2008-04-02
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