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Job Overiew

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Job Overiew Empty Job Overiew

Post  Atien Sun Apr 06, 2008 8:21 pm

Job Overview
Available after completing the quest Forge Your Destiny, the Samurai job focuses on the mastery of weapon skills and skillchains. Samurai excel at the use of Weapon Skills due to their ability to rapidly gain Tactical Points and use them to their advantage.




Strengths
Gains TP faster than any other job in the game.
Weapon skill positions on the skillchain chart are wide and varied, allowing Samurai to skillchain with nearly every other job in the game efficiently.
Access to powerful Great Katana weapon skills.
Capable of One-Man Skillchains with Meikyo Shisui.

Weaknesses
No built-in natural accuracy enhancing bonuses.
Very gear dependent job.
______________________________________________________________________________

Support Jobs Options
The following options are just examples and are not the only choices. Feel free to experiment and above all, have fun!

Warrior
Samurai choose Warrior as their support job for Berserk and Double Attack. While early on in levels, Provoke is useful for backup tanking, and later on is good for 1st Voke when teaming up with a Thief. Increased Strength helps with damage output. This choice will probably lead to the most invites.

Thief
Samurai choose Thief as their support job for Sneak Attack. At level 30, when combined with physical weaponskills, produces incredible spikes of damage. Trick Attack at level 60 allows a Samurai to take the hate generated by his weaponskills, and put it on the tank. Increased Dexterity also helps with Accuracy. However, unlike Thief main jobs, there is no damage multiplier for Sneak Attack and Trick Attack, Sneak Attack is simply a critical attack that doesn't miss and Trick Attack only transfers hate. Beyond level 60, popular consensus between Samurai is to use Macro switching to stack on as much Strength bonus as much as possible. Tachi: Yukikaze, Tachi: Gekko and Tachi: Kasha have damage modifiers that is 75% Strength based. Coupled with Sneak Attack the sacrifice of any and all Accuracy equipment is justified as in most cases the weapon skill will not miss. All Samurai Great Katana weapon skills will stack with Sneak Attack or Trick Attack, as they are physical based attacks with some Elemental Properties.

Ranger
Samurai is one of the few jobs which can benefit from a Ranger support job. The actual tactical uses of Ranger abilities vary from Samurai to Samurai. One of the most obvious benefits of the Ranger support job is access to the Archery weapon skills. However, Samurai Archery skill caps as a C+ skill, and as a result Accuracy and Attack are affected compared to a Ranger. The usefulness of Ranger support job may therefore be influenced by the choice of targets, as Samurai Archery use will be more effective on lower evasion enemies. Use of Archery for TP gain is also a common tactic, as Store TP operates by multiplying TP gain, and is more obviously useful on long delay, high TP weapons like longbows. Access to the job trait Accuracy Bonus can also come in handy. If anything at all, Samurai will sub Ranger just so they can spam Sidewinder when using Meikyo Shisui.

Dragoon
Samurai sub Dragoon primarily for the extra TP from Jumps, which can help provide enough TP for a 3-step self-Skillchain without the use of Meikyo Shisui. Dragoon is a particularly good DD subjob between levels 20 and 29, when it gives Jump and Attack Bonus, while Warrior sub only gives Provoke and Defense Bonus. Dragoon sub also activates the Wyvern Earring and Wyvern Mantle, which both have nice effects for level 30.

Monk
Although not as popular as the Warrior subjob, Monk can be an excellent subjob for Samurai for either soloing or partying. The Boost ability can be used to double the damage of weapon skills, and its low recast time allows it to keep up with the Samurai's high TP gain rate. Focus can be used to temporairly increase DEX, the Samurai's primary stat, in order to lessen the chances of costly misses. Counter and Dodge are primarily used for soloing purposes, alongside Seigan and Third Eye. However, if this job is selected, the loss of provoke causes the Samurai to become unfit as a tank in parties, regulated to the use of a (powerful) damage dealer unless a white mage is nearby to keep up their HP.

Dancer
While this may not seem to be an intelligent subjob selection, Dancer sub makes a Samurai a very strong solo machine. With a Soboro Sukehiro the Samurai can produce enough TP to be able to keep himself fully healed while still doing Weapon Skills. Drain Samba makes the process much easier, as two-handed weapons drain roughly 20 HP per hit. The healing capabilities of this subjob can be increased by equipping high VIT items like Genbu's Kabuto and Saotome Domaru before using Curing Waltz II. This subjob is particularly useful for Campaign Battles, where there may not be a White Mage or Red Mage around to keep a Samurai alive. Coupled with Seigan and Third Eye, a Samurai can become a strong tank, using Animated Flourish to keep hate
Atien
Atien
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Post  Wolfei Mon Apr 07, 2008 5:50 am

The quests to get this jobs af is hard >_<
I have full artifact armor for it tho hehe Cool
I can't wait to get full Relic armor for it. It is purdyer...
Wolfei
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Post  Atien Mon Apr 07, 2008 6:30 pm

Wolfei wrote:The quests to get this jobs af is hard >_<
I have full artifact armor for it tho hehe Cool
I can't wait to get full Relic armor for it. It is purdyer...

Its not hard if you get a high lv to kill the NM's for you ^^
and yes the Relic armor is purdy =P
Atien
Atien
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Post  Atien Wed Apr 09, 2008 11:37 pm

This is a guide i found for Samurai Skillchains, helps when your trying to chain ur own or if you have another sam in pt.


To execute a P.S., or personal skillchain, you have to employ your 2-hour
Meikyo Shisui ability, which will allow you to consecutively unleash three
weapon skills.

According to DranoK's Skillchain Calculator (Version 2.21), two level 70
Samurais should be able to execute the following skillchains. Please keep in
mind that this program does not accomodate which skillchains that Samurais can
execute by themselves, so many of these combinations will probably not work,
but until I can verify which ones actually do work (I only remember a few of
them-- too few to bother listing) this will just have to suffice. At the very
least, you can use this information to give you some ideas of skillchains which
MAY work with your 2-hour ability. If not, maybe you know another high level
Samurai and you can execute some of these together. Whichever end of the
spectrum you're on, I hope you can put this to at least a little bit of use.
*For those of you at a low level, I'll throw you a little bone-- the first
combination, Tachi:Enpi + Tachi:Enpi DOES yield a Distortion, so you can use it
from very early on.

WS#1 + WS#2 = Skillchain
Tachi: Enpi + Tachi: Enpi = Distortion
Tachi: Enpi + Tachi: Jinpu = Distortion
Tachi: Enpi + Tachi: Koki = Reverberation
Tachi: Enpi + Tachi: Gekko = Reverberation

Tachi: Hobaku + Tachi: Goten = Impaction
Tachi: Hobaku + Tachi: Koki = Fragmentation
Tachi: Hobaku + Tachi: Gekko = Fragmentation

Tachi: Goten + Tachi: Enpi = Distortion
Tachi: Goten + Tachi: Jinpu = Distortion
Tachi: Goten + Tachi: Koki = Reverberation
Tachi: Goten + Tachi: Gekko = Reverberation

Tachi: Kagero + Tachi: Enpi = Scission
Tachi: Kagero + Tachi: Goten = Fusion
Tachi: Kagero + Tachi: Jinpu = Scission
Tachi: Kagero + Tachi: Koki = Fusion
Tachi: Kagero + Tachi: Gekko = Scission

Tachi: Jinpu + Tachi: Kagero = Liquification
Tachi: Jinpu + Tachi: Jinpu = Detenation
Tachi: Jinpu + Tachi: Koki = Reverberation
Tachi: Jinpu + Tachi: Yukikaze = Detenation
Tachi: Jinpu + Tachi: Gekko = Reverberation

Tachi: Koki + Tachi: Hobaku = Induration
Tachi: Koki + Tachi: Goten = Impaction
Tachi: Koki + Tachi: Koki = Impaction
Tachi: Koki + Tachi: Yukikaze = Induration

Tachi: Yukikaze + Tachi: Goten = Impaction
Tachi: Yukikaze + Tachi: Koki = Fragmentation
Tachi: Yukikaze + Tachi: Gekko = Fragmentation

Tachi: Gekko + Tachi: Hobaku = Induration
Tachi: Gekko + Tachi: Goten = Impaction
Tachi: Gekko + Tachi: Koki = Impaction
Tachi: Gekko + Tachi: Yukikaze = Induration

Remember that this is only a list of possibilities. There's a system to
skillchains which limits which combinations will work, and I am ~guessing~ that
this calculator will at least rule out combinations which can't work, so
perhaps this list at least throws some of the ideas out that won't work for
you. Again, I'm not sure. Of course, I'll welcome any confirmations or
contributions for the time being, as I figure they'll at least be more reliable
than what I have so far.

By the way, once you've found the personal skillchains that you like, you may
want to set a macro for them, provided you have room. Don't let that make you
lazy, though. If you never do skillchains manually then you may find yourself
having a hard time whilst in parties where you have to try new skillchains. Be
sure that you have the timing down before you slip into auto-pilot.
Atien
Atien
Linkshell Leader
Linkshell Leader

Number of posts : 47
Age : 33
Location : Knoxville, TN.
Registration date : 2008-04-02

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Post  Wolfei Thu Apr 10, 2008 5:44 am

Come to think of it, you are right.
It wasn't hard getting all the af for sam.
It was hard getting the necessary help.
Only reason it was so hard to get the help I needed was because I wasn't in this awesome linkshell yet! =D
Really is an awesome ls ^_^ Mah FFXI family, love you guys. ttyl
Wolfei
Wolfei

Number of posts : 6
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Registration date : 2008-04-03

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