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Job Overview

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Job Overview Empty Job Overview

Post  Atien Thu Apr 24, 2008 6:21 pm

Job Overview
Through devastating magic spells, Black Mages bring tremendous firepower to the battlefield. In battle, Black Mages are often called upon to participate in skillchains by finishing each chain off with a magic burst, adding deadly accuracy and even more destructive power to their already impressive elemental magic spells.


Strengths and Weaknesses

Strengths

  • Black Mage has access to many powerful offensive spells and many support job possibilities, making one useful in almost any situation.


  • Offensive spells are not hindered by enemies' physical defense and evasion, making it impossible for a Black Mage's damage to miss, although they can be resisted especially at higher levels when monsters gain the ability to cast Shell on themselves.


  • Warp spells make returning to one's Home Point painless and easy.


  • Has an edge against enemies that are highly resistant to physical attacks.

  • At higher levels (60+) Black Mages can take on at least Tough-Incredibly Tough monsters, with a combination of Sleep, enfeebling spells, and then nukes.

  • Escape is a dungeon crawler's Godsend and can prevent party wipeouts due to links, pops, or aggro from wandering mobs.


Weaknesses
  • Damage is limited by MP, so resting is a very common activity in a Black Mage's daily routine.

  • Physical defenses and HP are extremely low, making Black Mages very easy to kill in battle.

  • High damage spells equals high enmity.

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Support Job Options
While not the only choices for Support Jobs, the following are the most commonly chosen for Black Mage.

White Mage
Black Mages choose White Mage as their support job because it gives a the second highest amount of MP. It also gives them access to healing spells, allowing them to play backup healer when the main healer is hard pressed. The spells Stoneskin and Blink are additional perks.

Red Mage
Black Mages choose Red Mage as their support job because it gives some extra MP, as well as an additional boost in INT. It also grants access to superb spells like Gravity, Blink, Stoneskin, and Phalanx. Healing spells are also a part of the package, allowing the BLM/RDM's to backup heal, although without the -na status removal spells they would have from White Mage as support job. Fast Cast decreases the amount of time it takes to cast and recast a spell, which can make a life and death difference.

Summoner
Black Mages chose Summoner as their support job because it gives the biggest boost to their MP pool. The boost in INT it gives also helps give their spells that extra push, and the ability to summon spirits and avatars helps a Black Mage more extensively deal with links as well as provide some support to the party(eg.Aerial Armor) and use the Carbuncle pull trick for linking situations. The Auto Refresh Job Trait at level 50 is also attractive to many.
Note: Although Carbuncle can provide limited healing abilites, the lack of other healing options may harm invite rates.

Ninja
Black Mages chose Ninja as their support job because of Utsusemi. These extra shadows protect the mage from enemy blows, and the Dual Wield ability allows them to equip two one-handed weapons at a time, and gain any stat bonuses such equipping options allow them. Although Dual Wield will allow the Black Mage the opportunity to equip two wands, this option is severely limited and past 51, once the elemental staves like the Ice Staff become available, you will find that /Ninja will be outdated as the + INT is not as useful as the extra damage from the staves. In situations like manaburns and Dynamis though, where hate bounces around alot, having shadows for damage mitigation can come in handy.
Note: Lack of healing abilities might hurt invite rates.

Thief
Treasure Hunter and Sneak Attack for farming and Flee for Movement Speed. Sneak Attack also stacks with Spirit Taker for more MP gain which can be useful. Thief also give you an INT boost equal to that of RDM.

Beastmaster
Charm and Leave are a nice way to deal with annoying aggro if your CHR is high enough and Pets are great for melee DD while farming mildly difficult monsters. Pets can also tank while you skill up which can be useful.
Atien
Atien
Linkshell Leader
Linkshell Leader

Number of posts : 47
Age : 33
Location : Knoxville, TN.
Registration date : 2008-04-02

http://www.whitedragonsociety.net

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