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Job Overview

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Job Overview Empty Job Overview

Post  Atien Thu Apr 24, 2008 7:17 pm

Job Overview
Available after completing the quest A Knight's Test. Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.



  • High VIT, defense bonus traits, and the ability to wear heavy armor make Paladin the toughest job class in the game.
  • The ability to use White Magic allows the Paladin to cure himself or other party members to replenish HP and generate enmity at the same time.
  • Paladins generate the highest amount of Enmity for party situations in the game, allowing other jobs to produce more damage with less risk.
  • Cover allows a Paladin to take damage for another job when they are attacked, lessening the risk of death for a defensively weaker job.
  • Paladins are not dependent on any sort of party setup, and can thrive in almost any feasible party combination.

Weaknesses



  • Paladin is a purely defensive job class, and is not able to do much damage in combat.
  • Even though the Paladin has the ability to cast White Magic, his/her MP pool is usually quite limited and does not have the resources of a White Mage.
  • Because of the Paladin's MP pool, resting is a very common routine in a Paladin's everyday life.
  • Spells choice compared to White Mage is very limited, also most spells come at a much later time.
  • Demand for Ninjas and Warriors as tanks at the highest levels because of the rarity of Incredibly Tough mobs and the need for tanks who can also do damage cause Paladins to sometimes suffer in the very last levels of the game when it comes to finding invites for XP or Merit parties.


______________________________________________________________________________________________________


Support Job Options
The choices listed here are by no means the only ones available. These are the options that FFXI players have determined to be the strongest by common consensus however. Feel free to try out whatever combination suits your fancy.

Warrior
Paladins choose Warrior as their support job for Provoke. Increases in Strength and Vitality are also gained, and access to Defender and Double Attack help a Paladin keep hate as a tank. While it does not add anything to their MP pool, Warrior is still by far the most recognized support choice for Paladins. Many players build for this support by leveling as a Warrior to level 30 as quickly as possible. After completing the Paladin quest they can then level to level 62 or so without interruption or job changes.
Below is a list of job traits and job abilities you will get from subbing Warrior, listed at the Paladin level you get them. The ones you are most likely to use have their level marked in Bold.

Level Job Ability
10 Provoke
30 Berserk
50 Defender
70 Warcry



Level Job Trait
30 Resist Virus
50 Double Attack
60 Attack Bonus
70 Resist Virus II





Ninja
Paladins choose Ninja as their support job for Utsusemi: Ni. As this suggests, a Paladin usually only uses this support job at level 74 , generally during certain merit parties like TP burns. With DD gear like Haubergeon and dual weilding swords, Paladins can put out significant damage with Swift Blade, while having Cures and Flash to help support the party in tight situations. Ninja sub can also be useful for soloing and in Ballista, where having shadows, coupled with flash and cures, can help improve survivability. Before this point though, /NIN is basically useless to a Paladin.
Below is a list of job traits and spells you will get from subbing Ninja, listed at the Paladin level you get them. The ones you are most likely to use have their level marked in Bold.

Level Job Trait
10 Stealth
20 Dual Wield
20 Resist Bind
30 Subtle Blow
50 Dual Wield II
60 Resist Bind II



Ninjutsu
Level Spell
18 Tonko: Ichi
24 Utsusemi: Ichi
30 Katon: Ichi
30 Hyoton: Ichi
30 Huton: Ichi
30 Doton: Ichi
30 Raiton: Ichi
30 Suiton: Ichi
38 Kurayami: Ichi
46 Hojo: Ichi
50 Monomi: Ichi
54 Dokumori: Ichi
60 Jubaku: Ichi
68 Tonko: Ni
74 Utsusemi: Ni


Red Mage
Paladins choose Red Mage for Blink, Stoneskin and Phalanx. In addition, Paladin's innate Enhancing skill allows them to make use of bar- and en- spells. These lower the damage taken and allow Paladins to kill beasts otherwise too difficult with Warrior subbed. Subbing Red Mage isn't recommended for normal EXP parties and is generally only used when soloing.
Below is a list of job traits and spells you will get from subbing Red Mage, listed at the Paladin level you get them. The ones you are most likely to use have their level marked in Bold.
See Red Mage Spell List for where to find spells as well as other information.

Level Job Trait
20 Resist Petrify I
30 Fast Cast
40 Magic Attack Up I
50 Magic Defense Up I
60 Resist Petrify II
62 Clear Mind I
70 Fast Cast II



Level Spell
01 Dia
08 Stone
10 Barstone
10 Poison
12 Paralyze
14 Barsleep
16 Blind
18 Barwater
18 Water
20 Barpoison
20 Bio
22 Bind
24 Aquaveil
24 Barparalyze
26 Baraero
26 Slow

Level Spell
28 Aero
30 Deodorize
30 Diaga
32 Enthunder
34 Barfire
36 Barblind
36 Enstone
36 Silence
38 Fire
40 Blaze Spikes
40 Enaero
40 Sneak
42 Barblizzard
42 Gravity
42 Regen
44 Enblizzard

Level Spell
46 Barsilence
46 Blink
48 Blizzard
48 Enfire
50 Barthunder
50 Invisible
50 Sleep
54 Enwater
58 Thunder
62 Dia II
64 Dispel
66 Phalanx
68 Stoneskin
70 Stone II
72 Bio II


White Mage
Paladins choose White Mage for Blink, Stoneskin and -na spells. Simularly to the subbing Red Mage, White Mage will allow Paladins to solo effectivly. Although they lack Phalanx, the addition of -na spells and Divine Seal make up for it. Subbing White Mage isn't recommended for normal EXP parties and is generally only used when soloing. Below is a list of job abilities, job traits and spells you will get from subbing White Mage, listed at the Paladin level you get them. The ones you are most likely to use have their level marked in Bold.
See White Mage Spell List for where to find spells as well as other information.

Level Job Ability
30 Divine Seal



Level Job Trait
20 Magic Defense Up I
40 Clear Mind I
50 Auto Regen
60 Magic Defense Up II
70 Clear Mind II



Level Spell
06 Dia
08 Paralyze
10 Barstonra
12 Poisona
14 Barsleepra
14 Protectra
18 Barwatera
18 Paralyna
20 Aquaveil
20 Barpoisonra
24 Barparalyzra
26 Baraera
26 Slow
28 Blindna

Level Spell
30 Banishga
30 Deodorize
30 Silence
32 Curaga
34 Barfira
34 Shellra
36 Barblindra
36 Diaga
38 Blink
38 Silena
40 Sneak
42 Barblizzara
42 Regen
46 Barsilencera

Level Spell
50 Barthundra
50 Invisible
54 Protectra II
56 Stoneskin
58 Cursna
62 Curaga II
64 Erase
66 Reraise
68 Viruna
72 Dia II
72 Teleport-Dem
72 Teleport-Holla
72 Teleport-Mea
74 Shellra II


Beastmaster
Paladins choose Beastmaster as their support job for easy soloing. A Paladin can easily solo very tough to incredibly tough mobs just like a normal beastmaster with some difficulty in charming but can be accomplished. Paladins/Beastmasters can wear the same armor as a beastmaster and can easily charm easy prey-even match mobs to fight VT-IT mobs. Mobs will attack a paladin's pet everytime it sends it after it, the paladin may get hit 1-3 times but the damage is insubstantial after pet regains hate. You can move out of range of the target mob and cure 3 without worry of gaining hate. VT-IT mobs usually take around 4-5 easy prey-even match mobs in order to kill. VT-IT mobs will give you 300 xp or so with exp band activated (200 without), even with your pet out.
Below is a list of job abilities, job traits and Pet Commands you will get from subbing Beastmaster, listed at the Paladin level you get them.

Level Job Ability
01 Charm
20 Gauge
24 Reward
60 Tame

Level Job Trait
01 Wide Scan
20 Vermin Killer
30 Resist Slow I
40 Bird Killer
60 Amorph Killer
7
Atien
Atien
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Number of posts : 47
Age : 33
Location : Knoxville, TN.
Registration date : 2008-04-02

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